![]() ![]() Sid Meier's Starships starts off with a small fleet hovering in orbit over a planet that has been heavily developed by its civilization and challenges players to use classic turn-based mechanics in order to defeat their enemies, complete missions and earn the allegiance of other world to dominate the galaxy. Sid Meier's Starships allows gamers to create a narrative which focuses on how one federation can grow from one planet to the position of dominating the galaxy by doing favors, taking control of planets, gathering resources and making sure that they take out the competition.Įach campaign feels unique, although the missions tend to become familiar after a while, but the writing manages to be both science fiction-infused and a little ironic and will appeal to all those who spent their childhood watching Star Trek and have remained in love with the genre ever since. This means that there are 24 potential starting combinations that change up the early game and there are interesting advantages for a variety of play styles. Gamers will be able to initially chose from eight potential rulers, each with their own starting advantage, and they can also focus on one of the Affinities that were initially introduced in Civilization: Beyond Earth. ![]() ![]() Playing Sid Meier's Starships sometimes feels like experiencing a very long and extra violent season of Star Trek, because both the names of some missions and the overall tone are close to the way the show portrayed a diverse galaxy where everyone had a problem, and it seems that there's only one force that can make everything right. Sid Meier's Starships is not as complex as Civilization, but it offers a solid mix of strategy and tactics that focuses on the effects of player choices and on the development of unique strategies for a customizable fleet of ships. The missions in the new Firaxis title are randomized, of course, but it's a sign of the strength of the core mechanics that I was creating narratives around my victories and losses. I decided to tweak my fleet setup in order to have good scanners and use torpedoes of my own and then the game seemed to promptly deliver missions in which fighters dominated the skies. Sid Meier's Starships made me hate torpedoes and cloaked ships during my first few campaigns because I was constantly getting missions in which my enemies managed to get close to my ships without being detected and I was taking higher than expected losses. ![]()
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